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 Programming the Network With Perl by Paul Barry, It is no longer enough for today's software engineers to be able to program the computer and debug programs - the modern programmer needs to know how to program the network and debug communications. This book shows you how, using Perl. Originally created as a tool for System Administrators, the Perl Programming languauge has matured into a powerful, yet easy-to-use, general-purpose programming language. Widely used on the Internet, Perl is the programming language of choice when it comes to adding dynamic content to websites using the Common Gateway Interface (CGI). Its strengths - simplicity, power and adaptability - make it an excellent vehicle with which to study computer networking and to program computer networks in general. In "Programming the Network with Perl," Paul Barry applies Perl to the study of tradiitonal computer networking topics. After an introductory tutorial to the Perl programming language appropriate for the non-Perl programmer, five key computer networking topics are examined from the perspective of the software engineer using Perl. Snooping details the creation of a successively more functional set of Ethernet Network Analaysers and cumulates in the development of The Network Debugger, a tool for monitoring the traffic generated by both standard and custom-built networked applications. Sockets details how to use Perl to create custom networked applications by programming the TCP/IP transport protocols (TCP and UDP), using the Client/Server Model and the standard Berkeley Socket API. Protocols details just how easy it is to program the HTTP (web), SMTP (e-mail), NNTP (news) and TELNET (remote login) protocols with Perl. HTML parsing is also described.Management uses Perl to program the Simple Network Management Protocol (SNMP), the cornerstone network management technology on the modern Internet.
 Mathematical and Computer Programming Techniques for Computer Graphics Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques. A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.
Computer program - A computer program or software program (usually abbreviated to "a program") is a step-by-step list of instructions written for a particular computer architecture in a particular computer programming language. A layman equivalent example would be writing a step-by-step list of instructions in English instructing a human how to make a Peanut butter and jelly sandwich (the human being the specific architecture). RagTime (computer program) - RagTime is a scientific, technical and business desktop publishing computer program, developed in 1984 in Germany by B und E Software GmbH, initially for Apple Macintosh computers, and subsequently developed in versions for Windows-operated machines as well, beginning in 1998. Euclid (computer program) - Euclid is a CAD software and was developed by the French company Matra Datavision. Development of this software is stopped, since it was sold to Dassault Systemes. Caribou (computer program) - This page is about the computer software Caribou. For the North American Reindeer, see Reindeer
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